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	<title>Yellow Monkey Studios Pvt. Ltd.</title>
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	<link>http://www.yellowmonkeystudios.com</link>
	<description>Monkey See, Monkey Play!</description>
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		<title>Indian Express &#8211; Sunday Eye does a cover story on Indie Game Development in India and we are in there! :D</title>
		<link>http://www.yellowmonkeystudios.com/blog/2012/04/22/indian-express-sunday-eye-does-a-cover-story-on-indie-game-development-in-india-and-we-are-in-there-d/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indian-express-sunday-eye-does-a-cover-story-on-indie-game-development-in-india-and-we-are-in-there-d</link>
		<comments>http://www.yellowmonkeystudios.com/blog/2012/04/22/indian-express-sunday-eye-does-a-cover-story-on-indie-game-development-in-india-and-we-are-in-there-d/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 05:10:27 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
				<category><![CDATA[Insight]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[YMS]]></category>

		<guid isPermaLink="false">http://www.yellowmonkeystudios.com/?p=1217</guid>
		<description><![CDATA[I like the dramatic build-up &#160; &#8220;A little studio in Mumbai, which found itself in the international spotlight last year, is a fitting example of this change. On a breezy September evening at the quaint Alhondiga Bilbao — an old wine factory refurbished into a cultural centre — in the picturesque city of Bilbao, Spain, [...]]]></description>
			<content:encoded><![CDATA[<p>I like the dramatic build-up<br />
&nbsp;<br />
&#8220;A little studio in Mumbai, which found itself in the international spotlight last year, is a fitting example of this change. On a breezy September evening at the quaint Alhondiga Bilbao — an old wine factory refurbished into a cultural centre — in the picturesque city of Bilbao, Spain, close to a hundred game developers had converged at the 2011 awards night by hoPlay, Bilbao’s annual gaming festival that presents, promotes and awards video game producers for their originality and innovation. Seated among the lot, Shailesh Prabhu&#8230;&#8221;<br />
Read more here:<br />
&nbsp;<br />
<a title="Sunday Eye HTML" href="http://www.indianexpress.com/news/let-the-games-begin/939815/0" target="_blank">Plain old HTML</a><br />
&nbsp;<br />
<a title="Sunday Eye" href="http://epaper.indianexpress.com/34332/Eye-The-Sunday-Express-Magazine/April-22-28-201#dual/8/2" target="_blank">Magazing style in a fancy reader</a><br />
&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.yellowmonkeystudios.com/blog/2012/04/22/indian-express-sunday-eye-does-a-cover-story-on-indie-game-development-in-india-and-we-are-in-there-d/feed/</wfw:commentRss>
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		<title>Night Club Sniper</title>
		<link>http://www.yellowmonkeystudios.com/blog/2012/04/13/night-club-sniper/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=night-club-sniper</link>
		<comments>http://www.yellowmonkeystudios.com/blog/2012/04/13/night-club-sniper/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 07:14:32 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
				<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[NCS]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[YMS]]></category>
		<category><![CDATA[Dance]]></category>
		<category><![CDATA[Game Prototype]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Night Club Sniper]]></category>

		<guid isPermaLink="false">http://www.yellowmonkeystudios.com/?p=1162</guid>
		<description><![CDATA[Sometime back when I was in a Night Club and totally out of my comfort zone, I got an idea for a game. I can&#8217;t dance to save my life and I took this concept literally. Imagine you had to play a sniper whose job is to kill the guys in the Night Club who [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Sometime back when I was in a Night Club and totally out of my comfort zone, I got an idea for a game. I can&#8217;t dance to save my life and I took this concept literally. Imagine you had to play a sniper whose job is to kill the guys in the Night Club who can&#8217;t dance. This was the seed of the idea for Night Club Sniper.<br />
&nbsp;<br />
Around that time, Yorrick Mendes decided to join forces with Yellow Monkey. I pitched the idea to him as a warm up project/prototype and he liked it. We began prototyping it on Unity. We got some cool free &#8220;Clubby&#8221; tracks from royalty free music sites and we setup a basic prototype. Inside a night club you could see from a first person view, a bunch of dudes dancing. Each song would be broken up into &#8220;sections&#8221;. Each section would have a set number of legal steps and exactly one dude would be completely off timing with his dance. The key difference between this game and a Whack-a-Mole is that here everyone would be doing a different legal move. You would also have a bunch of laser lights which would look exactly like a sniper rifle laser guide (which was your only weapon). The player has to shoot the guy who was off timing, If you shoot correctly a new person would take his place and someone else would do the incorrect move. This would enable you to get combos. We started off this test with an animated cube that Krishna worked on.<br />
&nbsp;<br />
We liked the result but were not sure if it tested the skill-set of spotting off timing dances with humans. We decided we needed human dance animations, and since we didn&#8217;t have any animators who had enough time to do this, we went the Kinect way. We setup a poor mans mo-cap rig using a Kinect and all of us and some of our friends choreographed and danced (kudos Kapil Samant) to various sections to populate our dance step library.<br />
&nbsp;<br />
<a href="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/04/Kinect.jpeg" rel="lightbox[1162]"><img class="wp-image-1191" title="Kinect Animations" src="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/04/Kinect.jpeg" alt="" width="551" height="413" /></a><br />
&nbsp;<br />
After battling lag and quite a few rejected animations we had what we needed.<br />
&nbsp;<br />
<a title="NCS Prototype" href="http://www.yellowmonkeystudios.com/NCS/NCS.html" target="_blank">NCS Prototype</a> (you will need the Unity Web Player Plugin to play, we suggest full screen play!)<br />
&nbsp;<br />
We playtested that prototype and realized that we needed very tight animations, something which was difficult to achieve with Kinect mo-capping. We also needed a huge library of unique dance steps (upwards of 100 unique steps a song on an average) and while the core gameplay was challenging and interesting, we weren&#8217;t sure if it was strong enough to carry the game by itself and justify the high content requirements. Finally we have decided to shelf this project for the time being as we are not sure after all this effort if it will be worthwhile, but it was an interesting project to try out and we had fun. On the bright side, the shelving discussion also spawned the idea for our next prototype which all of us are really excited about! :D</p>
<p>&nbsp;<br />
PS: We spent close to 3 weeks perfecting the laser projections to give this crazy BIT.TRIPesque confusion and the link had a build without lights. Great! Anyway we fixed it now. Enjoy!<br />
&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.yellowmonkeystudios.com/blog/2012/04/13/night-club-sniper/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>It&#8217;s Just a Thought &#8211; Design Journey</title>
		<link>http://www.yellowmonkeystudios.com/blog/2012/04/04/its-just-a-thought-design-journey/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=its-just-a-thought-design-journey</link>
		<comments>http://www.yellowmonkeystudios.com/blog/2012/04/04/its-just-a-thought-design-journey/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 12:56:50 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[HoPlay11]]></category>
		<category><![CDATA[Its Just a Thought]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[design journey]]></category>
		<category><![CDATA[hoplay11]]></category>
		<category><![CDATA[thought]]></category>

		<guid isPermaLink="false">http://www.yellowmonkeystudios.com/?p=1160</guid>
		<description><![CDATA[Its been a while since we released our second game, It&#8217;s Just a Thought. We wanted to share with you the presentation of the game as it was delivered in Spain at HoPlay 2011. It&#8217;s been on our &#8220;To-Do List&#8221; for ages but we have been ignoring it forever. The presentation is not technical, but [...]]]></description>
			<content:encoded><![CDATA[<p>Its been a while since we released our second game, It&#8217;s Just a Thought. We wanted to share with you the presentation of the game as it was delivered in Spain at HoPlay 2011. It&#8217;s been on our &#8220;To-Do List&#8221; for ages but we have been ignoring it forever. The presentation is not technical, but it mostly deals with some of the gameplay and design issues we faced during the development.<br />
&nbsp;<br />
PS: All our slides have audio commentary so go easy with the clicks on the presentation, SlideRocket doesn&#8217;t seem to be very robust.<br />
&nbsp;<br />
<iframe src="http://app.sliderocket.com:80/app/fullplayer.aspx?id=df420088-0ef4-4fe4-afa0-510cb97f8af9" width="640" height="506" scrolling=no frameBorder="0"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.yellowmonkeystudios.com/blog/2012/04/04/its-just-a-thought-design-journey/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>We be working while we were king</title>
		<link>http://www.yellowmonkeystudios.com/blog/2012/03/30/we-be-working-while-we-were-king/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=we-be-working-while-we-were-king</link>
		<comments>http://www.yellowmonkeystudios.com/blog/2012/03/30/we-be-working-while-we-were-king/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 07:50:52 +0000</pubDate>
		<dc:creator>indieus</dc:creator>
				<category><![CDATA[Insight]]></category>
		<category><![CDATA[discussion]]></category>
		<category><![CDATA[whiteboard]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://www.yellowmonkeystudios.com/?p=1136</guid>
		<description><![CDATA[Not everything can be explained by words. That why we have pictures. This happens to be one of those pictures which should never be explained by words. &#160; &#160; When you have three heads staring at a couple of drawings that look like phallic symbols, the only explanation one can conclude is that &#8220;We are [...]]]></description>
			<content:encoded><![CDATA[<p>Not everything can be explained by words. That why we have pictures.<br />
This happens to be one of those pictures which should <strong>never</strong> be explained by words.<br />
&nbsp;</p>
<div id="attachment_1140" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/03/DSC_0016.jpg" rel="lightbox[1136]"><img src="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/03/DSC_0016.jpg" alt="The all seeing eye catches us in action." title="3_Kings" width="600" height="450" class="size-full wp-image-1140" /></a><p class="wp-caption-text">To the Whiteboard</p></div>
<p>&nbsp;</p>
<p>When you have three heads staring at a couple of drawings that look like phallic symbols, the only explanation one can conclude is that &#8220;We are dedicated to our work&#8221;. Had we dedicated more time learning the skills of drawing, we would know that human silhouettes cannot be correlated to long cylindrical shapes.<br />
&nbsp;<br />
With that I&#8217;m happy to conclude this final clue for our next project.<br />
Happy guessing.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>I&#8217;m worried for Diablo III but I&#8217;m still going to play it.</title>
		<link>http://www.yellowmonkeystudios.com/blog/2012/02/16/im-worried-for-diablo-iii-but-im-still-going-to-play-it/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=im-worried-for-diablo-iii-but-im-still-going-to-play-it</link>
		<comments>http://www.yellowmonkeystudios.com/blog/2012/02/16/im-worried-for-diablo-iii-but-im-still-going-to-play-it/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 17:55:22 +0000</pubDate>
		<dc:creator>indieus</dc:creator>
				<category><![CDATA[Insight]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[insight]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.yellowmonkeystudios.com/?p=1067</guid>
		<description><![CDATA[We are nuts not to post about our next game rather show our little concerns over a big budget game. I&#8217;m afraid the situation is grave and if thou be a Diablo II follower, you might want to stay a while&#8230;.. and read. &#160; They killed Kenny! The funny necromancer with massive vitality points leaching [...]]]></description>
			<content:encoded><![CDATA[<p>We are nuts not to post about our next game rather show our little concerns over a big budget game. I&#8217;m afraid the situation is grave and if thou be a Diablo II follower, you might want to stay a while&#8230;.. and read.</p>
<p>&nbsp;</p>
<p>They killed Kenny! The funny necromancer with massive vitality points leaching health with his Blood Golem. We loved him even though he was different from the rest of us. Did he manage complete Diablo II ? Hell who cares! But for now he will be truly missed in Diablo III. <strong>They killed Character Stats</strong>. What that means is that you will automatically get stat upgrades after each level up. At similar levels players will always have the same barbarian if stripped away from their item and skills. What is the point in letting people build their own character and then hand holding them through? Difficulty will then only be dictated by the items we hold and the skills we choose. Skills are again connected to Rune Stones drop rates of which are linearly scaled with Act progression. We are at the mercy of the overtime percent of health we get from the health globe to survive (and Weapon Upgrades/Potions which are again connected to gold and grind)</p>
<p>&nbsp;</p>
<p><strong>No more Skill Trees, Limited Skills(6) and no more Skill Points</strong>. While I will agree with Jay Wilson (Lead Designer) that characters in Diablo II boiled down to only a handful of spells it was still fun to create unexpected builds that would surprise people in PVP. Balancing each spell with each level up is definitely something the Diablo team could figure out however they chose to limit spells with scaling Rune Stones. Another reason for limiting of skills was probably for the console port that was rumored.</p>
<p>&nbsp;</p>
<p>Low on mana my friend? Let me share my potion with you, OH wait you use Fury? Having another resource for every class was probably just another way for your classes <strong>not</strong> to share magical resource, it rather <strong>generates</strong>. How? By using skills off-course how else can one justify the names Hatred/Spirit and Arcane Power. This also probably means we will be seeing more class specific items that increase only one of the given resource, more divide and rule.</p>
<p>&nbsp;</p>
<p>Blizzard also tried to &#8220;cash-in&#8221; on the item transaction based model. While the Diablo III population is busy hunting for newer items and selling them, Blizzard would make a cut of the profit for hosting the item auction. However it seems government laws in different nations have made it difficult for a players profit from the Auction House to be cashed out. Instead they will be able to buy more goodies with the virtual cash from the Blizzard store like purchasing WoW access passes (Redirecting to Blizzard&#8217;s Cash Cow if they didn&#8217;t milk it enough already)</p>
<p>&nbsp;</p>
<p>None of the core Blizzard North team is working on Diablo III which is definitely not a bad thing but here is some of their early work on the Diablo III art. A perfect match to the earlier series. Notice the over use of grey and warm tones with hints of colors. Dulled out backgrounds provide better focus on characters and enemies in motion. This is specially important for say a 2-4 player co-op to keep the colors at bay. Attached below are three screenshots of the previous art direction for Diablo III.</p>
<p>&nbsp;</p>
<p><strong>Blizzard North&#8217;s Art Direction for Diablo III</strong></p>
<div id="attachment_1078" class="wp-caption aligncenter" style="width: 650px"><a href="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/02/D3-early-bone-screenshot4.jpg" rel="lightbox[1067]"><img class="size-full wp-image-1078" title="Blizzard North DIII" src="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/02/D3-early-bone-screenshot4.jpg" alt="" width="640" height="400" /></a><p class="wp-caption-text">Sen&#39;s Fortress?</p></div>
<div id="attachment_1104" class="wp-caption aligncenter" style="width: 649px"><a href="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/02/D3-early-bone-screenshot2.jpg" rel="lightbox[1067]"><img class="size-full wp-image-1104" title="Blizzard North's Diablo III" src="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/02/D3-early-bone-screenshot2.jpg" alt="" width="639" height="367" /></a><p class="wp-caption-text">Matte Finished</p></div>
<div id="attachment_1080" class="wp-caption aligncenter" style="width: 642px"><a href="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/02/cinematic-panel-18-azmodan-shark.jpg" rel="lightbox[1067]"><img class="size-full wp-image-1080" title="Blizzard North DIII" src="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/02/cinematic-panel-18-azmodan-shark.jpg" alt="" width="632" height="312" /></a><p class="wp-caption-text">Steel Grey</p></div>
<p>&nbsp;</p>
<p><strong>Below are current Diablo III Beta Screenshots. </strong>Compare the images below to the ones you see above and you will know what I mean.</p>
<p>&nbsp;</p>
<div id="attachment_1096" class="wp-caption aligncenter" style="width: 676px"><a href="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/02/800px-Wiz-frost-nova1.jpg" rel="lightbox[1067]"><img class="size-full wp-image-1096" title="Diablo III Beta 1" src="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/02/800px-Wiz-frost-nova1.jpg" alt="" width="666" height="417" /></a><p class="wp-caption-text">Color Burst</p></div>
<div id="attachment_1098" class="wp-caption aligncenter" style="width: 676px"><a href="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/02/Diablo_III_ss06.jpg" rel="lightbox[1067]"><img class="size-full wp-image-1098" title="Diablo II Beta 2" src="http://www.yellowmonkeystudios.com/wp-content/uploads/2012/02/Diablo_III_ss06.jpg" alt="" width="666" height="500" /></a><p class="wp-caption-text">Luscious greens</p></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>But there is hope.</strong></p>
<p>Jay tackles the resource system issues here in his quotes</p>
<p>&nbsp;</p>
<blockquote><p><em><span style="color: #33cccc;">Right now every class has their own resource. And that’s the goal. If we can’t get that to work, if we can’t make them different and all working adequately, then we might double up on some resources on some characters. We’ve waited to do the itemization until we have the resources locked down. If they’re that different then we might restrict the resource bonuses to class-based items.</span></em><br />
<em> <span style="color: #33cccc;"> We do have class-based items for that. We’re also doing a lot with enchantments, because enchantments don’t feel bad if you find an enchantment that’s not for you, the way an item is.</span></em></p></blockquote>
<p>&nbsp;</p>
<p>Did Blizzard just start off on the wrong foot with Diablo III? Given below is another huge balance change in the beta that was announced recently. I&#8217;m left bewildered thinking of the balancing nightmare these changes would have bought about just a few months before possible release. Then again I&#8217;m positive this would be an internally tested build that they had tested sometime in their dev cycle.</p>
<p>&nbsp;</p>
<blockquote>
<p style="text-align: left;"><em><span style="color: #33cccc;">Core character attributes have been reworked significantly</span></em><br />
<em> <span style="color: #33cccc;"> <strong>Attack, Defense, and Precision have been removed</strong></span></em><br />
<em> <span style="color: #33cccc;"> <strong>Dexterity, Intellect, Strength, and Vitality have been added:</strong></span></em><br />
<em> <span style="color: #33cccc;"> Dexterity</span></em><br />
<em> <span style="color: #33cccc;"> +Demon Hunter damage +Monk damage +Dodge (for all classes)</span></em></p>
<p style="text-align: left;"><em><span style="color: #33cccc;">Intellect</span></em><br />
<em> <span style="color: #33cccc;"> +Witch Doctor damage +Wizard damage +Health from globes (for all classes)</span></em></p>
<p style="text-align: left;"><em><span style="color: #33cccc;">Strength</span></em><br />
<em> <span style="color: #33cccc;"> +Barbarian damage +Armor (for all classes)</span></em></p>
<p style="text-align: left;"><em><span style="color: #33cccc;">Vitality</span></em><br />
<em> <span style="color: #33cccc;"> +Health (for all classes)</span></em></p>
<p style="text-align: left;"><em><span style="color: #33cccc;">Armor will now supplement Defense, as well as provide +Physical resist</span></em><br />
<em> <span style="color: #33cccc;"> +Chance to Crit has been added as an item affix</span></em><br />
<em> <span style="color: #33cccc;"> Player Life per Vitality has been changed:</span></em></p>
</blockquote>
<p>&nbsp;</p>
<p>The gameplay seems to have more tactical decisions with less skill abstraction.Leech items have been completely removed instead they have added some items with +Health after each kill. This has interesting effects to the game where its important to make kills as opposed to just having a single strike on the enemy. A cool-down based health potion systems will force players get to the closest health globe for survival. Its easier to fine tune the difficulty with health globe drops by simply having lower level enemies to drop lower % health globe more frequently. As the players progress to higher levels they will find higher % health globes, less frequently while the lower % health globes act as short fillers. Battles will be more difficult and with that lots of dead Hardcore corpses (Yea I&#8217;m Hardcore) PvP outcome will be a lot shorter and hopefully fun. Health Globes are also in PVP which act somewhat of a Medpack however since the health is gained over time, death could be lurking nearby.</p>
<p>&nbsp;</p>
<p>What does all this mean? Diablo III might be successful after all, but it may never be able to replace the special place Diablo II had created for itself.</p>
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		<slash:comments>6</slash:comments>
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		<title>Be there and be Square!</title>
		<link>http://www.yellowmonkeystudios.com/blog/2011/11/16/be-there-and-be-square/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=be-there-and-be-square</link>
		<comments>http://www.yellowmonkeystudios.com/blog/2011/11/16/be-there-and-be-square/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 07:25:17 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Seq]]></category>
		<category><![CDATA[YMS]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Indie Meetup]]></category>

		<guid isPermaLink="false">http://www.yellowmonkeystudios.com/?p=1051</guid>
		<description><![CDATA[&#160; 11th November, up at 4:30 a.m. to reach Dadar station to catch a bus to Pune for the Nasscom GDC. Just the night before night Krishna and me realized that we would infact have the time and could actually attend the NGDC. At first we thought it&#8217;s too last minute but by midnight we [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>11th November, up at 4:30 a.m. to reach Dadar station to catch a bus to Pune for the Nasscom GDC. Just the night before night Krishna and me realized that we would infact have the time and could actually attend the NGDC. At first we thought it&#8217;s too last minute but by midnight we decided, lets go for it. So, groggily we met up at 5am outside the station and got on a Shivneri after a 4 hour journey spent in a half asleep state, we reached Pune and head right to the venue, Taj Vivanta and &#8220;freshened up&#8221; there. EXCEPT! that was NOT the venue! After speaking to a couple of friends we realized that the venue was Hyatt Regency (I still can&#8217;t recollect why we were so convinced that the venue was Taj). Feeling like a bunch of idiots we head towards Hyatt and spent 2 days attending sessions and meeting lots of interesting people.</p>
<p>&nbsp;</p>
<p>There were some really good sessions this year. I particularly enjoyed Rajat Ojha&#8217;s Post Mortem of their upcoming game SNS. It was a simple talk of What they did, How they did it and what did or did not work for them. I wish them luck for the launch and with their new games. Jason Bay&#8217;s session on freemium games also had some great insight into the hottest business model in the games indsutry today. Then there were the fellow Indies, Yadu, Kinshuk, Shubhank, Apoorav and the whole bunch. They were lively and passionate with good ideas for the way forward for Indies and game development in general in India (like the BYOG). My personal favorite moments, however, were the heated discussions between Vijay and Yiannis. :)</p>
<p>&nbsp;</p>
<p>The NGDC ended quite well with a great meeting with Ian Livingstone. I demoed our upcoming game to him and he seemed to think it had potential (YAY!!!) As you can see, it was very Heart Warming. :)</p>
<p>&nbsp;</p>
<p><a href="http://www.yellowmonkeystudios.com/wp-content/uploads/2011/11/NGDC-Ian-Small.jpg" rel="lightbox[1051]"><img src="http://www.yellowmonkeystudios.com/wp-content/uploads/2011/11/NGDC-Ian-Small.jpg" alt="" title="NGDC-Ian-Small" width="653" height="490" class="aligncenter size-full wp-image-1058" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Square Table Conference</title>
		<link>http://www.yellowmonkeystudios.com/blog/2011/10/19/square-table-conference/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=square-table-conference</link>
		<comments>http://www.yellowmonkeystudios.com/blog/2011/10/19/square-table-conference/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 15:37:46 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
				<category><![CDATA[Seq]]></category>
		<category><![CDATA[YMS]]></category>
		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">http://www.yellowmonkeystudios.com/?p=1025</guid>
		<description><![CDATA[Today is a beautiful day and it shall be remembered as the day we were visited by the guys from Square Enix. &#160; &#160; Mr. Yasuhiro Fukushima and Mr. Shoji Shiromoto visited our office and we talked Games and the Indian Market for hours.They gave us great feedback on Finger Footie, and seemed to quite [...]]]></description>
			<content:encoded><![CDATA[<p>Today is a beautiful day and it shall be remembered as the day we were visited by the guys from Square Enix.</p>
<p>&nbsp;</p>
<p><a href="http://www.yellowmonkeystudios.com/wp-content/uploads/2011/10/TeamSquared.jpg" rel="lightbox[1025]"><img src="http://www.yellowmonkeystudios.com/wp-content/uploads/2011/10/TeamSquared.jpg" alt="" title="Teams Squared" width="534" height="600" class="aligncenter size-large wp-image-1036" /></a></p>
<p>&nbsp;</p>
<p>Mr. Yasuhiro Fukushima and Mr. Shoji Shiromoto visited our office and we talked Games and the Indian Market for hours.They gave us great feedback on <a href="http://bit.ly/fingerfootie" title="Finger Footie">Finger Footie</a>, and seemed to quite enjoy <a href="http://bit.ly/itsjustathought" title="It's Just a Thought">It&#8217;s Just a Thought</a>.<br />
They also play-tested our upcoming secret project. ** Don&#8217;t tell anyone, but I think they liked it ! :D **</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Hoplay11</title>
		<link>http://www.yellowmonkeystudios.com/blog/2011/10/07/hoplay11/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hoplay11</link>
		<comments>http://www.yellowmonkeystudios.com/blog/2011/10/07/hoplay11/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 11:31:38 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
				<category><![CDATA[HoPlay11]]></category>
		<category><![CDATA[Its Just a Thought]]></category>
		<category><![CDATA[YMS]]></category>

		<guid isPermaLink="false">http://www.yellowmonkeystudios.com/?p=1020</guid>
		<description><![CDATA[After much delay, here are some pics from my visit to Hoplay11. It was a great event with cool developers. &#8220;Hoplay festival 2011 at Alhondiga Bilbao, Spain&#8221; From Hoplay11, posted by Shailesh Prabhu on 10/07/2011 (20 items) Alhondigabilbao Cool Library and Atrium Hoplay Tickets Vending Machine People checking out the finalists games The finalists Avatar [...]]]></description>
			<content:encoded><![CDATA[<p>After much delay, here are some pics from my visit to Hoplay11. It was a great event with cool developers.</p>
<p><!--FBGallery 2853392081790255408 --><!-- ID 2853392081790255408 Last fetched on 04/09/2012 12:40:30 v1.2.15--><br />
&#8220;Hoplay festival 2011 at Alhondiga Bilbao, Spain&#8221;</p>
<p>From <a href="http://www.facebook.com/album.php?fbid=10150314232912116&amp;id=664357115&amp;aid=344368">Hoplay11</a>, posted by <a href="http://www.facebook.com/shailesh.prabhu">Shailesh Prabhu</a> on 10/07/2011 (20 items)</p>
<div class='gallery'>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/318483_10150314233292116_664357115_8601889_567495230_n.jpg" title="Alhondigabilbao "  rel="lightbox[1020]"><img src="http://photos-c.ak.fbcdn.net/hphotos-ak-ash4/318483_10150314233292116_664357115_8601889_567495230_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>Alhondigabilbao</dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://sphotos.xx.fbcdn.net/hphotos-ash4/s720x720/315553_10150314233397116_664357115_8601890_1242410481_n.jpg" title="Cool Library and Atrium "  rel="lightbox[1020]"><img src="http://photos-h.ak.fbcdn.net/hphotos-ak-ash4/315553_10150314233397116_664357115_8601890_1242410481_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>Cool Library and Atrium</dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://sphotos.xx.fbcdn.net/hphotos-ash4/s720x720/297251_10150314233557116_664357115_8601892_79765548_n.jpg" title="Hoplay Tickets Vending Machine "  rel="lightbox[1020]"><img src="http://photos-d.ak.fbcdn.net/hphotos-ak-ash4/297251_10150314233557116_664357115_8601892_79765548_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>Hoplay Tickets Vending Machine</dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://sphotos.xx.fbcdn.net/hphotos-snc7/s720x720/307769_10150314233712116_664357115_8601893_1160151324_n.jpg" title=" "  rel="lightbox[1020]"><img src="http://photos-f.ak.fbcdn.net/hphotos-ak-snc7/307769_10150314233712116_664357115_8601893_1160151324_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'></dd>
</dl>
<p><br style="clear: both" /></p>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/317094_10150314233827116_1849298351_n.jpg" title="People checking out the finalists games "  rel="lightbox[1020]"><img src="http://photos-g.ak.fbcdn.net/hphotos-ak-ash4/317094_10150314233827116_1849298351_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>People checking out the finalists games</dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/310800_10150314233902116_664357115_8601895_346574234_n.jpg" title="The finalists "  rel="lightbox[1020]"><img src="http://photos-a.ak.fbcdn.net/hphotos-ak-snc7/310800_10150314233902116_664357115_8601895_346574234_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>The finalists</dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/320234_10150314234007116_664357115_8601896_986553814_n.jpg" title=" "  rel="lightbox[1020]"><img src="http://photos-c.ak.fbcdn.net/hphotos-ak-ash4/320234_10150314234007116_664357115_8601896_986553814_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'></dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://sphotos.xx.fbcdn.net/hphotos-snc7/s720x720/299493_10150314234102116_664357115_8601897_141565210_n.jpg" title="Avatar Bump on big screen "  rel="lightbox[1020]"><img src="http://photos-e.ak.fbcdn.net/hphotos-ak-snc7/299493_10150314234102116_664357115_8601897_141565210_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>Avatar Bump on big screen</dd>
</dl>
<p><br style="clear: both" /></p>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/316198_10150314234182116_664357115_8601898_1460543331_n.jpg" title="Loads of people playing games at the Hoplay exhibition "  rel="lightbox[1020]"><img src="http://photos-f.ak.fbcdn.net/hphotos-ak-ash4/316198_10150314234182116_664357115_8601898_1460543331_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>Loads of people playing games at the Hoplay exhibition</dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://sphotos.xx.fbcdn.net/hphotos-ash4/s720x720/296699_10150314234252116_664357115_8601899_1488379307_n.jpg" title=" "  rel="lightbox[1020]"><img src="http://photos-d.ak.fbcdn.net/hphotos-ak-ash4/296699_10150314234252116_664357115_8601899_1488379307_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'></dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://sphotos.xx.fbcdn.net/hphotos-ash4/s720x720/320819_10150314234322116_664357115_8601900_780021151_n.jpg" title=" "  rel="lightbox[1020]"><img src="http://photos-b.ak.fbcdn.net/hphotos-ak-ash4/320819_10150314234322116_664357115_8601900_780021151_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'></dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://a8.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/296710_10150314234362116_664357115_8601901_1646348781_n.jpg" title=" "  rel="lightbox[1020]"><img src="http://photos-h.ak.fbcdn.net/hphotos-ak-ash4/296710_10150314234362116_664357115_8601901_1646348781_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'></dd>
</dl>
<p><br style="clear: both" /></p>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/299086_10150314241887116_664357115_8601917_1814658863_n.jpg" title="Paolo Taje checking out our game! "  rel="lightbox[1020]"><img src="http://photos-d.ak.fbcdn.net/hphotos-ak-snc7/299086_10150314241887116_664357115_8601917_1814658863_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>Paolo Taje checking out our game!</dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://sphotos.xx.fbcdn.net/hphotos-snc7/s720x720/301371_10150314241987116_664357115_8601918_1160863277_n.jpg" title="The Guggenheim shit spider! "  rel="lightbox[1020]"><img src="http://photos-c.ak.fbcdn.net/hphotos-ak-snc7/301371_10150314241987116_664357115_8601918_1160863277_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>The Guggenheim shit spider!</dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://sphotos.xx.fbcdn.net/hphotos-snc7/s720x720/319184_10150314242027116_664357115_8601919_1355935479_n.jpg" title="Guggenheim "  rel="lightbox[1020]"><img src="http://photos-e.ak.fbcdn.net/hphotos-ak-snc7/319184_10150314242027116_664357115_8601919_1355935479_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>Guggenheim</dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://sphotos.xx.fbcdn.net/hphotos-ash4/s720x720/302270_10150314242157116_664357115_8601920_1469522355_n.jpg" title=" "  rel="lightbox[1020]"><img src="http://photos-d.ak.fbcdn.net/hphotos-ak-ash4/302270_10150314242157116_664357115_8601920_1469522355_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'></dd>
</dl>
<p><br style="clear: both" /></p>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/304261_10150314242237116_664357115_8601921_1005118338_n.jpg" title="The Flower Dog "  rel="lightbox[1020]"><img src="http://photos-f.ak.fbcdn.net/hphotos-ak-snc7/304261_10150314242237116_664357115_8601921_1005118338_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>The Flower Dog</dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://sphotos.xx.fbcdn.net/hphotos-ash4/s720x720/301950_10150314242362116_664357115_8601922_867029383_n.jpg" title="Best Original Idea! woohoo! "  rel="lightbox[1020]"><img src="http://photos-h.ak.fbcdn.net/hphotos-ak-ash4/301950_10150314242362116_664357115_8601922_867029383_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>Best Original Idea! woohoo!</dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/318405_10150314233107116_664357115_8601887_1438719930_n.jpg" title="Beers at Twiggy's "  rel="lightbox[1020]"><img src="http://photos-f.ak.fbcdn.net/hphotos-ak-snc7/318405_10150314233107116_664357115_8601887_1438719930_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>Beers at Twiggy&#8217;s</dd>
</dl>
<dl class='gallery-item' style="width:24.875%">
<dt class='gallery-icon'><a class="fbPhoto" href="http://sphotos.xx.fbcdn.net/hphotos-ash4/s720x720/309327_10150314233157116_664357115_8601888_1750087309_n.jpg" title="Cool men's loo door at Twiggy's with Ganesha guarding the door... strangely the door locks did not work! "  rel="lightbox[1020]"><img src="http://photos-e.ak.fbcdn.net/hphotos-ak-ash4/309327_10150314233157116_664357115_8601888_1750087309_s.jpg" alt="" /></a></dt>
<dd class='gallery-caption'>Cool men&#8217;s loo door at Twiggy&#8217;s with Ganesha guarding the door&#8230; strangely the door &#8230;</dd>
</dl>
<p><br style="clear: both" /></p>
</div>
<p><span class="fpfcredit">Generated by <i>Facebook Photo Fetcher</i></span><br />
<!-- End Album 2853392081790255408 --><br />
<!--/FBGallery--></p>
]]></content:encoded>
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		</item>
		<item>
		<title>It’s Just a Thought – hoPlay 2011 Winner &#8211; Best Original Idea</title>
		<link>http://www.yellowmonkeystudios.com/blog/2011/09/18/it%e2%80%99s-just-a-thought-%e2%80%93-hoplay-2011-winner-best-original-idea/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=it%25e2%2580%2599s-just-a-thought-%25e2%2580%2593-hoplay-2011-winner-best-original-idea</link>
		<comments>http://www.yellowmonkeystudios.com/blog/2011/09/18/it%e2%80%99s-just-a-thought-%e2%80%93-hoplay-2011-winner-best-original-idea/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 22:34:57 +0000</pubDate>
		<dc:creator>indieus</dc:creator>
				<category><![CDATA[HoPlay11]]></category>
		<category><![CDATA[Its Just a Thought]]></category>
		<category><![CDATA[YMS]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[hoplay11]]></category>
		<category><![CDATA[thought]]></category>

		<guid isPermaLink="false">http://www.yellowmonkeystudios.com/?p=927</guid>
		<description><![CDATA[You guys expecting to read something interesting from someone in an ecstatic state of mind? I might as well go ahead and declare that henceforth 17th of September will be an OFFICIAL HOLIDAY for our team here at Yellow Monkey Studios. Also , I am President of the parallel universe Xe09Y77L. &#160; And I&#8217;d like [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.yellowmonkeystudios.com/wp-content/uploads/2011/09/hoPlay.jpg" rel="lightbox[927]"><img class="aligncenter size-full wp-image-928" title="HoPlay PrizeCeremony" src="http://www.yellowmonkeystudios.com/wp-content/uploads/2011/09/hoPlay.jpg" alt="The one carrying h" width="591" height="512" /></a><br />
</center><br />
You guys expecting to read something interesting from someone in an ecstatic state of mind?<br />
I might as well go ahead and declare that henceforth 17th of September will be an OFFICIAL HOLIDAY for our team here at <span style="color: #ffcc00;"><strong>Yellow Monkey Studios</strong></span>. Also , I am President of the parallel universe Xe09Y77L. </p>
<p>&nbsp;</p>
<p>And I&#8217;d like to thank &#8230;&#8230;&#8230;&#8230;&#8230;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>It&#8217;s Just a Thought &#8211; Alhondigabilbao hoPlay 2011 finalist</title>
		<link>http://www.yellowmonkeystudios.com/blog/2011/08/02/its-just-a-thought-alhondigabilbao-hoplay-2011-finalist/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=its-just-a-thought-alhondigabilbao-hoplay-2011-finalist</link>
		<comments>http://www.yellowmonkeystudios.com/blog/2011/08/02/its-just-a-thought-alhondigabilbao-hoplay-2011-finalist/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 15:23:28 +0000</pubDate>
		<dc:creator>indieus</dc:creator>
				<category><![CDATA[HoPlay11]]></category>
		<category><![CDATA[Its Just a Thought]]></category>
		<category><![CDATA[YMS]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[finalist]]></category>
		<category><![CDATA[thought]]></category>

		<guid isPermaLink="false">http://www.yellowmonkeystudios.com/?p=913</guid>
		<description><![CDATA[&#160; &#160; &#160; It&#8217;s Just a Thought has been nominated in all the categories of Spain&#8217;s Game Festival at Alhondigabilbao. HoPlay or noPlay, we are heading to SPAIN, well probably not we; but one of us! This means a lot to us and its little things like these that keeps us going. We would like [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<div id="attachment_914" class="wp-caption alignleft" style="width: 310px"><a href="http://www.yellowmonkeystudios.com/wp-content/uploads/2011/08/hoPlay-2011.jpg" rel="lightbox[913]"><img src="http://www.yellowmonkeystudios.com/wp-content/uploads/2011/08/hoPlay-2011-300x200.jpg" alt="" title="hoPlay 2011" width="300" height="200" class="size-medium wp-image-914" /></a><p class="wp-caption-text">Spain here we come</p></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>It&#8217;s Just a Thought has been nominated in all the categories of Spain&#8217;s Game Festival at Alhondigabilbao. HoPlay or noPlay, we are heading to SPAIN, well probably not we; but one of us! This means a lot to us and its little things like these that keeps us going. We would like to take this opportunity thank our ever encouraging fans (YOU). Now if you are in Spain and live even remotely close to Bilbao, get in touch with us&#8230;&#8230;&#8230;&#8230;</p>
<p>&nbsp;</p>
<p><a href="http://www.alhondigabilbao.com/seleccionados">http://www.alhondigabilbao.com/seleccionados</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

